NS2 Wiki

Resources

Team resources pay for structures and research; personal resources pay for your own weapons and lifeforms.

NS2 has two kinds of resources.

Team resources (tres)Personal resources (pres)
Who spends itThe commanderEach player
Spent onStructures, research, commander abilities, dropsWeapons, jetpacks, exos (marines); lifeforms and upgrades (aliens)
Starting amount60Marines 20, aliens 15, commander 0
Cap200100

Income#

Both come from resource towers (Extractors for marines, Harvesters for aliens) built on the map's resource nodes. Every 6 seconds, each working tower gives:

  • 1 team resource, and
  • 0.1 personal resources to every player on the team (not the commander).
TowersTeam res per minutePersonal res per player per minute
1101
3303
5505
7707

A team with no working towers still gets 1 team res every 12 s so it is never completely stuck.

Kills give no resources (0 team, 0 personal). The only way to get richer is to hold more towers than the enemy, and to kill theirs.

Why towers matter so much#

Because every player gets pres from every tower, a team with 6 towers against 3 gets its fades, onos, jetpacks and exos twice as fast. Killing an enemy tower is often worth more than killing a player. Protecting your own is half of the commander's job.

Getting resources back#

  • Recycling a marine structure refunds 75% of its cost after 12 s.
  • Aliens can consume structures the same way.
  • Pres spent on a lifeform or a weapon is lost when you die (dropped marine weapons can be picked up by teammates).

See also#

Extractor · Harvester · Supply

Hover any number to see where in the game code it comes from.
Page source: content/mechanics/resources.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.