The fade loop#
- Pick a target: a lone marine, a marine at the back of a group, a reloading marine.
- Blink in from out of sight.
- Swipe two or three times. A fresh A0 marine dies to 3 swipes.
- Blink out before the rest of the marines turn on you.
- Heal (crag, hive, gorge, regeneration, metabolize) and repeat.
The most common fade mistake is step 5: staying to fight when hurt.
Energy#
- Blink costs 12 to start and 32 per second held. Short taps plus jumps carry speed for less energy.
- Always keep enough energy to escape. A fade with no energy in a marine room is a dead fade.
- Metabolize gives energy back (and health with Advanced Metabolize).
- Adrenaline makes energy come back faster.
Who to avoid#
- Shotgun marines: a few shots kill you.
- HMG and railgun at close/mid range.
- Groups of marines who are watching each other's backs.
Upgrades#
Vampirism or Regeneration (healing), Celerity (escape faster), Aura (find lone marines).
Stab#
At biomass 7, Stab (120 structural) kills power nodes, phase gates and ARCs fast. Use it to break bases, not to fight marines.