
The Exosuit is the heaviest marine unit. It cannot use normal weapons, jump, sprint or crouch; instead it has two weapon arms and short thrusters. It is bought at a Prototype Lab after Exosuit Tech is researched.
| Variant | Price | Arms |
|---|---|---|
| 55 res | Two Miniguns: sustained anti-player and anti-structure fire | |
| 55 res | Two Railguns: charged long-range shots |
Armor, not health#
An exo has 100 health but 320 armor (+30 per armor upgrade), and armor absorbs 100% of every hit. In practice the exo dies when its armor is gone. Exos are repaired by welders and MACs only; armories and med packs do nothing for them.
| Armor level | Armor | Effective HP vs normal damage |
|---|---|---|
| 0 | 320 | 740 |
| 1 | 350 | 800 |
| 2 | 380 | 860 |
| 3 | 410 | 920 |
Hits from aliens to kill an exo (Crush adds damage against exos instead of armor penetration):
| Attack | Exo A0 | Exo A1 | Exo A2 | Exo A3 |
|---|---|---|---|---|
| Skulk bite | 10 | 11 | 12 | 13 |
| Fade swipe | 10 | 11 | 12 | 13 |
| Fade stab | 7 | 7 | 8 | 8 |
| Onos gore | 9 | 9 | 10 | 11 |
| Lerk bite | 13 | 14 | 15 | 16 |
| Lerk spike | 74 | 80 | 86 | 92 |
| Gorge spit | 25 | 27 | 29 | 31 |
Movement#
- Walk speed 5.75 m/s (3.7 m/s while "walking").
- Thrusters (Shift or jump): a short burst of 1.5 s that needs 30% fuel to start and has a 2.5 s cooldown.
- Exos crush eggs by walking over them.
- G ejects you from the suit; the empty suit stays on the map and any marine can climb back in.
Counters#
- Onos Gore and Fade Stab are structural damage but still strong against exos; Crush helps all alien attacks against exos.
- Bile Bomb does reduced but steady damage to exo armor.
- Exos are slow and cannot climb. Pull them away from welders and MACs.
See also#
Minigun · Railgun · Prototype Lab · Jetpack