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Exosuit

A walking tank with two arms: dual Miniguns or dual Railguns. All armor, no health to speak of.

DualMinigunExosuit
Dual Minigun Exosuit

The Exosuit is the heaviest marine unit. It cannot use normal weapons, jump, sprint or crouch; instead it has two weapon arms and short thrusters. It is bought at a Prototype Lab after Exosuit Tech is researched.

VariantPriceArms
Dual Minigun55 resTwo Miniguns: sustained anti-player and anti-structure fire
Dual Railgun55 resTwo Railguns: charged long-range shots

Armor, not health#

An exo has 100 health but 320 armor (+30 per armor upgrade), and armor absorbs 100% of every hit. In practice the exo dies when its armor is gone. Exos are repaired by welders and MACs only; armories and med packs do nothing for them.

Armor levelArmorEffective HP vs normal damage
0320740
1350800
2380860
3410920

Hits from aliens to kill an exo (Crush adds damage against exos instead of armor penetration):

AttackExo A0Exo A1Exo A2Exo A3
Skulk bite10111213
Fade swipe10111213
Fade stab7788
Onos gore991011
Lerk bite13141516
Lerk spike74808692
Gorge spit25272931

Movement#

  • Walk speed 5.75 m/s (3.7 m/s while "walking").
  • Thrusters (Shift or jump): a short burst of 1.5 s that needs 30% fuel to start and has a 2.5 s cooldown.
  • Exos crush eggs by walking over them.
  • G ejects you from the suit; the empty suit stays on the map and any marine can climb back in.

Counters#

  • Onos Gore and Fade Stab are structural damage but still strong against exos; Crush helps all alien attacks against exos.
  • Bile Bomb does reduced but steady damage to exo armor.
  • Exos are slow and cannot climb. Pull them away from welders and MACs.

See also#

Minigun · Railgun · Prototype Lab · Jetpack

Hover any number to see where in the game code it comes from.
Page source: content/marines/exosuit.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.