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Drifter

The alien commander's flying helper. Grows structures and casts Enzyme, Mucous Membrane and Hallucination Cloud.

Drifters are small flying aliens. The commander places a drifter egg (8 team res, 5 supply), which hatches after 7 s.

What drifters do#

  • Grow structures. Alien structures build themselves, but slowly: on their own they take ×2 their build time. A drifter growing one makes it take ×0.8 instead. Gorges can also build by healing. Idle drifters look for unbuilt structures within 12 m.
  • Scout. Drifters see marines and report them.
  • Cast abilities (below). They cost team res and each needs a hive type.

Cyst chains. When a drifter finishes growing a cyst and has no other orders, it moves on to the closest unbuilt, connected cyst within 33 m. A single drifter can grow out a long cyst chain without being re-ordered.

Abilities#

AbilityHiveCostCooldown
EnzymeShift Hive23 s
Mucous MembraneCrag Hive23 s
Hallucination CloudShade Hive212 s

Enzyme#

A cloud (6.5 m) that lasts 3 s. Aliens inside attack 25% faster, and keep the boost for 2.3 s after leaving. A skulk bite, a fade swipe and an onos gore all get faster.

Mucous Membrane#

A cloud (5 m) that gives every alien unit inside a shield worth 20% of its max health for 5 s. Pulse grenades strip the shield.

Hallucination Cloud#

Creates hallucinations, fake copies of the aliens and drifters within 8 m, that last 30 s. Hallucinations look real on marine screens but have only 20% of the health. They draw fire, trigger mines and hide your real onos in a crowd.

Hive bonuses#

Each hive type also gives drifters a passive bonus: Shift Hive (Celerity, faster movement), Shade Hive (Camouflage), Crag Hive (Regeneration).

See also#

Alien commander abilities · MAC (marine equivalent) · Cyst

Hover any number to see where in the game code it comes from.
Page source: content/aliens/drifter.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.