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Minigun

Exosuit arm. Spins up and pours heavy-damage bullets until it overheats.

The Minigun is the arm of the Dual Minigun Exosuit. Each arm fires independently (Mouse1 left, Mouse2 right).

StatValue
Damage6 per bullet (Heavy)
Spread5°
Range400 m
Heat build-up0.3 per second of firing
Cool-down0.4 per second when not firing
Overheat lockout2 s

Heavy damage#

Heavy damage halves the value of armor: each point of armor only blocks one point of damage instead of two. That makes the minigun especially good against high-armor targets such as Onos and alien structures with armor (Hive, Harvester).

Heat#

An arm overheats after about 3.3 s of continuous fire and is then locked for 2 s. Alternate the two arms, or fire in long bursts with pauses, to keep one gun ready.

See also#

Exosuit · Railgun · Heavy damage

Hover any number to see where in the game code it comes from.
Page source: content/marines/minigun.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.