NS2 Wiki

Mines

Proximity mines that explode when an alien walks close. Good for guarding phase gates and power nodes.

LayMines

Mines are bought at the Armory for 5 personal res once Mines has been researched (10 team res, 20 s at an Armory). They take weapon slot 4. Place one with Mouse1 on any floor or wall.

How mines work#

  • A placed mine becomes active 4 s after it is placed, then explodes when an enemy comes within 1.5 m. Nearby mines go off in a chain shortly after.
  • The blast does 130 normal damage to everything within 5 m, falling off with distance. At the centre that kills a fresh Skulk outright.
  • Mines have 30 health and 9 armor; aliens can shoot them (spit, spikes) or set them off from a safe distance with Bile Bomb.
  • A mine cannot be placed within 0.65 m of the centre of a friendly Phase Gate, so arriving marines never phase onto their own mines.

Where to put them#

  • Next to power nodes and phase gates in rooms you are leaving.
  • On walls or ceilings around corners skulks use, not in the middle of the floor where they are easy to spot.
  • In front of extractors that skulks keep biting.

See also#

Hand grenades · Armory

Hover any number to see where in the game code it comes from.
Page source: content/marines/mines.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.