The Armory is the marine shop and supply depot. A powered, built Armory:
- Sells weapons (E to open the menu): Welder, plus Shotgun, Mines and grenades once researched here.
- Heals marines standing next to it (25 health per tick) and refills ammo for their guns. It does not repair armor; use a Welder.
- Researches Shotgun, Mines and Grenades, and the Advanced Armory upgrade.
Advanced Armory#
Upgrading costs 25 team res and takes 90 s. The Advanced Armory has more health (3000 / 500 armor) and the upgrade also completes Advanced Weaponry, which unlocks the Heavy Machine Gun, Grenade Launcher and Flamethrower. It is also required for the Prototype Lab.
Tips#
- Put the first Armory where marines walk past it on the way out of base.
- A forward Armory next to a Phase Gate keeps a push supplied with ammo and health.
- Requires power: if the room loses power, nobody can buy or heal there.