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Armory

Where marines buy weapons, heal and refill ammo. Upgrades to an Advanced Armory for HMG, GL and Flamethrower.

The Armory is the marine shop and supply depot. A powered, built Armory:

  • Sells weapons (E to open the menu): Welder, plus Shotgun, Mines and grenades once researched here.
  • Heals marines standing next to it (25 health per tick) and refills ammo for their guns. It does not repair armor; use a Welder.
  • Researches Shotgun, Mines and Grenades, and the Advanced Armory upgrade.
ResearchCostTime
Shotgun2030 s
Mines1020 s
Grenades1045 s
Advanced Armory2590 s

Advanced Armory#

Upgrading costs 25 team res and takes 90 s. The Advanced Armory has more health (3000 / 500 armor) and the upgrade also completes Advanced Weaponry, which unlocks the Heavy Machine Gun, Grenade Launcher and Flamethrower. It is also required for the Prototype Lab.

Tips#

  • Put the first Armory where marines walk past it on the way out of base.
  • A forward Armory next to a Phase Gate keeps a push supplied with ammo and health.
  • Requires power: if the room loses power, nobody can buy or heal there.

See also#

Prototype Lab · Arms Lab · Marine tech tree

Hover any number to see where in the game code it comes from.
Page source: content/marines/armory.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.