Flying#
- Tap Space to flap, hold to glide. Speed comes from gliding downward and flapping at the right moment.
- Grab walls by flying into them; a perched lerk is quiet and hard to see.
- Never hover in the middle of a room. Marines aim at things that don't move.
Harassment#
- Spikes from high corners and long corridors chip marines down without risking yourself. Each spike does 10 to a player.
- Bite a marine, fly off: poison keeps hurting them for 6 s.
- Finish wounded marines your skulks almost killed.
- Kill lone builders and welders.
Team fights#
- Umbra your onos and fades as they push in: bullets do only 80% damage inside.
- Spores marines who are holding a room: gas ignores armor and confuses sentries.
- Fly behind your frontline, not in front of it.
Your counters#
- Shotgun marines in small rooms.
- Jetpackers with any weapon.
- Railgun exos at mid range.
When you see these, fight somewhere else.
Upgrades#
Regeneration or Carapace; Adrenaline (more spikes and flaps) or Celerity; Aura or Focus.