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Lerk guide

Flying, harassing with spikes, poison bites, and using Umbra and Spores in team fights.

Flying#

  • Tap Space to flap, hold to glide. Speed comes from gliding downward and flapping at the right moment.
  • Grab walls by flying into them; a perched lerk is quiet and hard to see.
  • Never hover in the middle of a room. Marines aim at things that don't move.

Harassment#

  • Spikes from high corners and long corridors chip marines down without risking yourself. Each spike does 10 to a player.
  • Bite a marine, fly off: poison keeps hurting them for 6 s.
  • Finish wounded marines your skulks almost killed.
  • Kill lone builders and welders.

Team fights#

  • Umbra your onos and fades as they push in: bullets do only 80% damage inside.
  • Spores marines who are holding a room: gas ignores armor and confuses sentries.
  • Fly behind your frontline, not in front of it.

Your counters#

  • Shotgun marines in small rooms.
  • Jetpackers with any weapon.
  • Railgun exos at mid range.

When you see these, fight somewhere else.

Upgrades#

Regeneration or Carapace; Adrenaline (more spikes and flaps) or Celerity; Aura or Focus.

See also#

Lerk · Movement

Hover any number to see where in the game code it comes from.
Page source: content/guides/lerk-guide.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.