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Marine

The standard Frontiersmen soldier. 100 health, light armor, a rifle and a commander.

Every player on the marine team starts as a Marine with a Rifle, a Pistol and a Switch Axe. Marines cannot heal themselves: health comes back from med packs, an Armory, or by respawning. Armor can be repaired by another marine's Welder or a MAC.

Health and armor#

Armor upgradeHealthArmorEffective HP vs normal damage
None10030160
Armor 110050200
Armor 210070240
Armor 310090280

Each point of armor soaks two points of damage, but armor only takes 70% of each hit; the rest goes to health. See Armor for the full formula.

Movement#

  • Walk 5 m/s, sprint (Shift) 5.75 m/s. You cannot shoot while sprinting, and weapons take a moment to come up after you stop.
  • On alien Infestation your sprint speed drops to 5 m/s.
  • Heavier weapons slow you down. Weight: Rifle 0.13, Shotgun 0.14, Flamethrower 0.14, Grenade Launcher 0.15, HMG 0.18.
  • Being hit by Spit blurs your vision; webs slow you heavily for 5 s.

Loadout and buying#

Press E on a built, powered Armory (or Prototype Lab) to open the buy menu. Purchases cost personal resources (pres), which every marine earns from the team's extractors. Dropped weapons can be picked up with E; drop your own with G.

Holding E over a dropped weapon swaps once and then waits until you release the key, so two guns can't swap back and forth.

Tips#

  • Reload early, behind a corner. A Skulk needs only 3 bites on an un-upgraded marine.
  • Look up: skulks walk on walls and ceilings.
  • Ask for med packs with Q and ammo with Z.
  • Stick with a teammate. Two marines covering each other beat four marines spread across the map.

See also#

Jetpack · Exosuit · Marine guide · Hits to kill

Hover any number to see where in the game code it comes from.
Page source: content/marines/marine.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.