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Rifle

The marine's default assault rifle. 50-round magazine, accurate at mid range, butt-stroke on alt-fire.

Rifle

Every marine spawns with the Rifle (sometimes called the LMG). It fires 10-damage bullets of normal damage from a 50-round magazine. Secondary fire (Mouse2) is a rifle butt melee hit for 10 damage, handy for clearing babblers and webs without wasting ammo.

Damage#

Weapon upgrades add +10% per level, so a bullet does 11 / 12 / 13 at W1 / W2 / W3.

TargetW0W1W2W3
Skulk biomass 110988
Skulk biomass 912111010
Skulk biomass 9 + Carapace15141312
Gorge biomass 126242220
Gorge biomass 928262322
Gorge biomass 9 + Carapace34312826
Lerk biomass 124222019
Lerk biomass 926242220
Lerk biomass 9 + Carapace30282523
Fade biomass 141383532
Fade biomass 945413835
Fade biomass 9 + Carapace54494542
Onos biomass 1160146134124
Onos biomass 9200182167154
Onos biomass 9 + Carapace246224205190

A fresh Skulk takes 10 bullets at W0 and 8 at W3.

Tips#

  • Fire in bursts at long range; the 2.8° spread is constant, so closer is always more accurate.
  • A full magazine kills about five skulks if every bullet lands. Reload after every fight, not during it.
  • Use the butt-stroke on babblers, webs and eggs, and to finish off a skulk while reloading.

See also#

Pistol · Arms Lab (weapon upgrades) · Hits to kill

Hover any number to see where in the game code it comes from.
Page source: content/marines/rifle.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.