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Jetpack

A back-mounted thruster that lets a marine fly. Bought at the Prototype Lab.

Jetpack

The Jetpack lets a marine fly by holding Space. Jetpackers keep the normal marine health and armor (100 / 30) and can carry any marine weapon, which makes them the counter to lerks and a fast way to reach high ground, vents and hives.

Research#

The commander researches Jetpack Tech at a built, powered Prototype Lab (25 team res, 90 s). After that any marine can buy one at the Prototype Lab for 15 personal res, or the commander can drop one for 15 team res.

Fuel#

  • Fuel drains while you fly and refills on the ground after a 0.4 s delay.
  • Base drain is 0.21 of the tank per second, refill 0.11 per second.
  • Heavier weapons burn fuel faster: the jetpack lifts a weapon weight of 0.13 for free, and anything heavier raises fuel use (never below 80% of the normal rate with a light weapon).
  • Maximum flight speed is about 9 m/s.

Tips#

  • Short hops beat long flights. Hovering in the open makes you an easy target for lerk spikes and spit.
  • Jetpack + Shotgun is strong against lerks and fades in tight rooms; Jetpack + Grenade Launcher reaches structures from above.
  • Land to refuel before you engage, not during the fight.

See also#

Exosuit · Prototype Lab · Movement

Hover any number to see where in the game code it comes from.
Page source: content/marines/jetpack.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.