The Whip is the alien defense structure. It uses 30 supply, must be rooted on infestation to attack, and can uproot and walk (3.5 m/s) when the commander moves it.
Slap#
Passive. A rooted whip slaps marines within 7 m for 50 damage and knocks them back.
Bombard#
After the Bombard upgrade on that whip (5 team res, 15 s), the whip also lobs acid bombs at marines up to 10 m away every 6 s: 250 corrode damage in 6 m (full damage to structures and exos, armor-only against marines).
Tips#
- Whips guard harvesters and hive rooms well against lone marines; a grenade launcher outranges them.
- Bombard whips are strong against marine structures near the alien base and against ARCs sieging the hive.