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Whip

Defensive structure. Slaps nearby marines and, after Bombard, throws acid at distant targets.

The Whip is the alien defense structure. It uses 30 supply, must be rooted on infestation to attack, and can uproot and walk (3.5 m/s) when the commander moves it.

Slap#

Passive. A rooted whip slaps marines within 7 m for 50 damage and knocks them back.

Bombard#

After the Bombard upgrade on that whip (5 team res, 15 s), the whip also lobs acid bombs at marines up to 10 m away every 6 s: 250 corrode damage in 6 m (full damage to structures and exos, armor-only against marines).

Tips#

  • Whips guard harvesters and hive rooms well against lone marines; a grenade launcher outranges them.
  • Bombard whips are strong against marine structures near the alien base and against ARCs sieging the hive.

See also#

Hydra · Crag

Hover any number to see where in the game code it comes from.
Page source: content/aliens/whip.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.