
The HMG fires 7-damage bullets of machine gun damage, which does 10.5 to players (×1.5) and the base 7 to structures. It holds 100 rounds with 4 spare magazines and has a long 3.5 s reload.
Unlocking#
Upgrade an Armory to an Advanced Armory; that upgrade also completes Advanced Weaponry, which unlocks the HMG, Grenade Launcher and Flamethrower. Price: 20 personal res.
Damage#
| Target | W0 | W1 | W2 | W3 |
|---|---|---|---|---|
| Skulk biomass 1 | 10 | 9 | 8 | 7 |
| Skulk biomass 9 | 12 | 11 | 10 | 9 |
| Skulk biomass 9 + Carapace | 14 | 13 | 12 | 11 |
| Gorge biomass 1 | 25 | 23 | 21 | 20 |
| Gorge biomass 9 | 27 | 24 | 22 | 21 |
| Gorge biomass 9 + Carapace | 32 | 30 | 27 | 25 |
| Lerk biomass 1 | 23 | 21 | 20 | 18 |
| Lerk biomass 9 | 25 | 23 | 21 | 19 |
| Lerk biomass 9 + Carapace | 29 | 26 | 24 | 22 |
| Fade biomass 1 | 40 | 36 | 33 | 31 |
| Fade biomass 9 | 43 | 39 | 36 | 33 |
| Fade biomass 9 + Carapace | 51 | 47 | 43 | 40 |
| Onos biomass 1 | 153 | 139 | 127 | 118 |
| Onos biomass 9 | 191 | 174 | 159 | 147 |
| Onos biomass 9 + Carapace | 235 | 213 | 196 | 181 |
Tips#
- The HMG is the best all-round gun against skulks and lerks once players can aim it. Its spread (3.2°) is wider than the rifle's, so get closer.
- Never reload in the open: 3.5 s is a long time.
- It is weaker than the rifle-per-bullet against structures. Leave buildings to grenade launchers and ARCs.