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Heavy Machine Gun

High rate of fire and a 100-round belt. Extra damage against players.

HeavyMachineGun

The HMG fires 7-damage bullets of machine gun damage, which does 10.5 to players (×1.5) and the base 7 to structures. It holds 100 rounds with 4 spare magazines and has a long 3.5 s reload.

Unlocking#

Upgrade an Armory to an Advanced Armory; that upgrade also completes Advanced Weaponry, which unlocks the HMG, Grenade Launcher and Flamethrower. Price: 20 personal res.

Damage#

TargetW0W1W2W3
Skulk biomass 110987
Skulk biomass 91211109
Skulk biomass 9 + Carapace14131211
Gorge biomass 125232120
Gorge biomass 927242221
Gorge biomass 9 + Carapace32302725
Lerk biomass 123212018
Lerk biomass 925232119
Lerk biomass 9 + Carapace29262422
Fade biomass 140363331
Fade biomass 943393633
Fade biomass 9 + Carapace51474340
Onos biomass 1153139127118
Onos biomass 9191174159147
Onos biomass 9 + Carapace235213196181

Tips#

  • The HMG is the best all-round gun against skulks and lerks once players can aim it. Its spread (3.2°) is wider than the rifle's, so get closer.
  • Never reload in the open: 3.5 s is a long time.
  • It is weaker than the rifle-per-bullet against structures. Leave buildings to grenade launchers and ARCs.

See also#

Rifle · Shotgun

Hover any number to see where in the game code it comes from.
Page source: content/marines/heavy-machine-gun.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.