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Extractor

Marine resource tower. Built on a resource node, it feeds team and personal resources.

The Extractor is the marine resource tower. The commander places it on a free resource node. Once built it ticks every 6 s, giving:

  • 1 team resource (for the commander), and
  • 0.1 personal resources to every marine on the team (except the commander).

So each extractor is worth 10 team res and 1 personal res per player per minute. More towers mean more of both. See Resources for the full economy.

Defending extractors#

  • Extractors need room power: an extractor in a room whose power node is down collects nothing. Killing the power node is a cheap way for aliens to shut off an extractor.
  • They have a lot of armor (1050), but a skulk biting one alone will still kill it.
  • Mines and a single Sentry can buy time; observatories reveal skulks sneaking up.
  • The commander gets an alert when an extractor is under attack. Respond fast: a dead extractor costs 10 res to replace and loses income while it is down.

See also#

Harvester (alien equivalent) · Resources

Hover any number to see where in the game code it comes from.
Page source: content/marines/extractor.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.