The marine commander supports the team from above with abilities paid for with team resources.
| Ability | Cost | Cooldown | Needs |
|---|---|---|---|
| 1 | – | – | |
| 1 | – | – | |
| 1 | – | Advanced Marine Support | |
| 3 | 10 s | Advanced Marine Support | |
| 2 | 4 s | Advanced Marine Support | |
| 3 | – | Observatory | |
| 10 | – | Observatory |
Med pack#
Heals 25 health instantly when picked up, plus up to 25 more over the next moments. A marine can only pick one up every 0.45 s. Drop it on the marine, not near them. Marines request one with Q.
Ammo pack#
Refills 5 magazines of ammo for the marine's weapons. Marines request one with Z.
Catalyst pack#
For 5 s the marine moves 1.12 m/s faster and fires, reloads and swings 25% faster. One catalyst every 4 s per marine.
Nano Shield#
Cast on a marine, exo or structure: damage taken is multiplied by 68% for 3 s on players or 5 s on structures. Best used on an exo that is about to die, a marine killing an onos, or a Phase Gate under attack.
Tips for commanders#
- Medding a marine in a fight is the best use of team res early on. One med pack can turn a 1v1 against a skulk.
- Do not spam ammo packs on the floor: they despawn after 30 s.
- Catalyst + shotgun + nano on a pushing marine squad is a classic late-game combo.