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Marine commander abilities

Med packs, ammo packs, catalyst packs, nano shield, power surge, scans and beacons.

The marine commander supports the team from above with abilities paid for with team resources.

AbilityCostCooldownNeeds
Med pack1––
Ammo pack1––
Catalyst pack1–Advanced Marine Support
Nano Shield310 sAdvanced Marine Support
Power Surge24 sAdvanced Marine Support
Scanner Sweep3–Observatory
Distress Beacon10–Observatory

Med pack#

Heals 25 health instantly when picked up, plus up to 25 more over the next moments. A marine can only pick one up every 0.45 s. Drop it on the marine, not near them. Marines request one with Q.

Ammo pack#

Refills 5 magazines of ammo for the marine's weapons. Marines request one with Z.

Catalyst pack#

For 5 s the marine moves 1.12 m/s faster and fires, reloads and swings 25% faster. One catalyst every 4 s per marine.

Nano Shield#

Cast on a marine, exo or structure: damage taken is multiplied by 68% for 3 s on players or 5 s on structures. Best used on an exo that is about to die, a marine killing an onos, or a Phase Gate under attack.

Tips for commanders#

  • Medding a marine in a fight is the best use of team res early on. One med pack can turn a 1v1 against a skulk.
  • Do not spam ammo packs on the floor: they despawn after 30 s.
  • Catalyst + shotgun + nano on a pushing marine squad is a classic late-game combo.

See also#

Marine commander · Observatory · Command Station

Hover any number to see where in the game code it comes from.
Page source: content/marines/commander-abilities.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.