NS2 Wiki

Communication

Voice, chat, pings, requests, personal and context pings, radio commands and proximity voice.

Most NS2 rounds are decided by which team talks better. Say what you see, where, and what you are doing.

Vanilla tools#

  • Voice (Alt): team voice chat. Keep it short: "fade in Cargo", "need a med", "onos coming from Pipeline".
  • Team chat (Y) and all chat (Enter).
  • Requests (X menu, Q heal/med, Z ammo, H order): the commander sees them as alerts.
  • Ping (middle mouse): marks a spot on the map for your team.
  • Room names appear on the minimap and at the top of your screen. Use them.

Pings, radio and voice#

Personal pings#

Every player has their own ping, with their name next to it, coloured by skill tier. Dead players can ping by right-clicking the big map. Player pings have a 30 s cooldown; muting a player hides their pings too.

Context pings#

Pinging something specific does more than mark a spot:

  • Ping a visible enemy to mark it for your team for 6 s: aliens see it glow, marines see a target icon, and it flashes on the minimap with your name. If the marked enemy dies while marked, everyone who pinged it gets their ping cooldown back.
  • Ping a dropped weapon, jetpack or exosuit (marines) to call "pick up this".
  • The commander's chat line for the ping says which room the target is in.

Radio commands#

Bind Radio Commands under Options > Mods. Press the key, then a number for the group (Personal, Group, Objective, ...) and a number for the line, e.g. Follow me, Need assistance, Structure needs welding. You hear a voice line and your team sees the text. You can set the radio volume there too.

Proximity voice#

Enable Proximity Voice under Options > Mods and bind its push-to-talk. Anyone close to you who also has it enabled hears you, including the enemy team, so it is for ready-room chat, banter and trash talk more than callouts. Spectators can listen but not talk on it. Normal team voice is unchanged.

Muted indicator#

If you have muted a player, an anonymous "Muted" bar shows while they talk, so you know someone is speaking.

Etiquette#

  • Don't hold the voice key to complain. Callouts first.
  • Mute and report rather than argue. Votes exist for real problems; see Voting.

See also#

Controls · Client options · Commands

Hover any number to see where in the game code it comes from.
Page source: content/basics/communication.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.