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Shift

Support structure. Gives nearby aliens energy, hatches extra eggs, and teleports structures with Echo.

The Shift supports the team's energy and mobility. Like all support structures it must be on infestation and can be moved (2.9 m/s). It uses 20 supply.

Energize#

Passive. Alien players within 17 m regain extra energy (15 per tick), and nearby structures regain energy faster. Fights next to a shift are fights with more bites, blinks and spikes.

Hatch#

For 5 team res the commander spawns 2 eggs within 11 m of the shift. Dead aliens can then respawn there, far from the hive: a forward spawn point.

Echo#

With a Shift Hive, the commander can teleport structures within 8 m of a shift to any other shift. It costs team res per structure (for example Hydra 1, Whip 2, Crag/Shade/Shift 1, chambers 2, Harvester 2, Hive 10). Echo is how aliens relocate a whole base in seconds.

See also#

Crag · Shade · Energy

Hover any number to see where in the game code it comes from.
Page source: content/aliens/shift.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.