The Shift supports the team's energy and mobility. Like all support structures it must be on infestation and can be moved (2.9 m/s). It uses 20 supply.
Energize#
Passive. Alien players within 17 m regain extra energy (15 per tick), and nearby structures regain energy faster. Fights next to a shift are fights with more bites, blinks and spikes.
Hatch#
For 5 team res the commander spawns 2 eggs within 11 m of the shift. Dead aliens can then respawn there, far from the hive: a forward spawn point.
Echo#
With a Shift Hive, the commander can teleport structures within 8 m of a shift to any other shift. It costs team res per structure (for example Hydra 1, Whip 2, Crag/Shade/Shift 1, chambers 2, Harvester 2, Hive 10). Echo is how aliens relocate a whole base in seconds.