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Gorge guide

Healing, building, bile bombing, and when a gorge helps the team or hurts it.

When to go gorge#

  • One gorge early is usually enough; two by mid game. More gorges means fewer fighters.
  • Go gorge when your team asks, when nobody is healing the hive and harvesters, or when Bile Bomb is ready and marines are turtling.

Early game#

  • Heal the hive, harvesters and teammates. Heal spray also speeds up maturity and embryos.
  • Hydras at harvesters marines will attack, around corners where marines walk into them.
  • Webs across doorways marines come through, and clogs to block lines of fire.
  • Babbler egg near where you will fight.

Mid and late game#

  • Bile Bomb (55 damage per second for 5 s) destroys marine structures, power nodes and exos. Bile from behind a wall where marines can't shoot back.
  • Bile marine structures in turtled bases with your team covering you.
  • Heal your onos and fades during fights. A healed onos is worth more than any spit kill.

Staying alive#

  • You are slow. Belly slide (Shift) away before the fight turns.
  • Stay behind your team. Your job is not kills.
  • Gorges are top targets for marines: watch your back when you build.

See also#

Gorge · Hydra · Alien commander

Hover any number to see where in the game code it comes from.
Page source: content/guides/gorge-guide.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.