Docking MMPG (ns2_docking_mmpg) is a workshop NS2 map. Marines start in Cafeteria or Terminal; aliens start in Departures, Locker Rooms or Generator. A community variant of Docking; its layout of tech points and resource nodes is shown below.
5tech points
9resource nodes
18named rooms
17power nodes

Marine startAlien startEither teamTech point, never a startResource node
Tech points
| Room | Start rule |
|---|---|
| Cafeteria | Marine start |
| Terminal | Marine start |
| Departures | Alien start |
| Generator | Alien start |
| Locker Rooms | Alien start |
Resource nodes
| Room | Nodes |
|---|---|
| Bar | 1 |
| Cafeteria | 1 |
| Departures | 1 |
| East Wing | 1 |
| Generator | 1 |
| Locker Rooms | 1 |
| Maintenance | 1 |
| Stability Monitoring | 1 |
| Terminal | 1 |
Start pairs
The map limits which starts go together. In vanilla the game picks one of these pairs at random (server mods can change this).
| Marines start in | Aliens start in |
|---|---|
| Cafeteria | Generator |
| Cafeteria | Departures |
| Terminal | Generator |
| Terminal | Locker Rooms |
All 18 room names
Back Alley, Ball Court, Bar, Cafeteria, Central Access, Courtyard, Departures, East Wing, Generator, Junction, Landing Pad, Locker Rooms, Maintenance, Maintenance Access, Pressure Control, Ready Room, Stability Monitoring, Terminal