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Health and healing

Every way players and structures get health and armor back, and what stops healing.

Marines#

Marines never heal on their own.

health
25 health instantly, plus up to 25 more over time.
healthammo
25 health every 0.8 s while standing next to it, plus ammo. Health only.
armor
20 armor per second.
armor
Armor, at half a welder's rate (a tenth in combat).
healtharmor
Full health and armor.

Exosuits only repair through welders and MACs.

Aliens#

All aliens slowly regenerate when out of combat: every 2 s they heal 2% of their base max health (between 1 and 20). Out of combat means no damage dealt or taken for 3 s.

health
6% of max health (between 6 and 80) every 2 s at 3 Shells, out of combat.
health
8% of max health per second within 12.7 m.
healtharmor
10 to 80 health every 2 s depending on lifeform, within 14 m. Several crags don't stack.
healtharmor
Crag healing ×1.3 for 8 s.
healtharmor
8 + 3% of max health per spray (half on yourself).
health
Overshield on every hit on a marine.
health
15 health per use.

Fire halves alien healing (×0.5) while it burns. Heal spray can put the fire out.

Health or armor?#

Most of each hit lands on a marine's armor (until it runs out), but med packs and the armory restore health only; only welders and MACs restore armor. A marine who has been bitten is often full health with no armor after a med pack, which is why marines weld each other after every fight. See also Crush, which moves even more damage onto armor.

Healing limit#

To stop several healers making an alien unkillable, healing received is reduced once it passes 12% of max health within 1 s: anything above that is cut to 34%.

Structures#

structures
90 per second.
structures
50 per second.
structures
60 per spray on alien structures.
structures
Up to 42 every 2 s.
  • Alien structures do not heal on their own, the hive included. Only crags and heal spray repair them; maturing raises their maximum health and keeps the same health percentage, so a maturing structure gains a little. That is why a gorge on the hive matters so much in a siege (see Ink vs ARCs).
  • Power nodes are rebuilt by welding or by building.

See also#

Armor · Crag · Welder

Hover any number to see where in the game code it comes from.
Page source: content/mechanics/health-and-healing.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.