Maps in the rotation, most played first. Each page shows the map overview from the game files with room names, tech points, resource nodes and possible starting rooms.
Veil
Summit
Docking
Caged
Veil Cured
Tram
Tram Next Stop
Descent
Biodome
Docking MMPG
Origin
Refinery
Metro
Tanith
Mineshaft
Unearthed
Kodiak
Ayumi
Biodome MMPG
Eclipse
DerelictReading a map page#
- Tech points are where Command Stations and Hives can be built. The map marks some as marine starts, some as alien starts, some as either, and some (extra hive/CS locations) as never a starting point.
- Resource nodes are where Extractors and Harvesters go. Count how many are near each base: that is the early game economy.
- Start pairs: many maps restrict which marine start goes with which alien start.
Fair start. At round start the power goes out in every room the aliens could have started in, not just the real one, so a dark room doesn't tell marines where the hive is.