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Marines

The Frontiersmen. Guns, armor upgrades, structures and a commander who drops supplies from above.

Marines fight with ranged weapons and rely on their commander to build bases, research upgrades and drop supplies. Every marine spawns with a Rifle, Pistol and Axe; better gear is bought from an Armory or Prototype Lab with personal resources, once the commander has researched it.

Players#

Weapons#

SlotWeaponUnlocked by
1 Rifle, Shotgun, Heavy Machine Gun, Grenade Launcher, FlamethrowerStart / Armory research / Advanced Armory
2 PistolStart
3 Switch Axe, WelderStart / buy at the Armory
4 MinesMines research
5 Hand grenadesGrenades research

Exosuits use their own arms: Minigun and Railgun.

Structures#

NameCostBuild timeHealthArmorSupplyRequires
Command Station15 res15 s30001500––
Extractor10 res11 s24001050––
Infantry Portal20 res7 s15255000Command Station
Armory10 res12 s15002005Command Station
Advanced Armory35 res–30005005Armory
Arms Lab20 res17 s1650500–Command Station
Observatory10 res10 s70050025Infantry Portal, Armory
Phase Gate15 res12 s15008000Phase Tech
Robotics Factory5 res8 s250040010Infantry Portal
ARC Robotics Factory15 res8 s280060010Robotics Factory
Prototype Lab25 res20 s3000500–Advanced Armory
Sentry5 res3 s50010015Robotics Factory
Sentry Battery10 res5 s60020025Robotics Factory

All marine pages#

MarineThe standard Frontiersmen soldier. 100 health, light armor, a rifle and a commander.JetpackA back-mounted thruster that lets a marine fly. Bought at the Prototype Lab.ExosuitA walking tank with two arms: dual Miniguns or dual Railguns. All armor, no health to speak of.RifleThe marine's default assault rifle. 50-round magazine, accurate at mid range, butt-stroke on alt-fire.PistolSemi-automatic sidearm. Hits hard and is very accurate; your backup while the rifle reloads.Switch AxeThe marine melee weapon. Weak against players, double damage against structures.WelderRepairs marine armor, structures, exos and power nodes. Cheap, and every team needs a few.Shotgun17 pellets per shell. Deletes skulks and hurts fades and lerks up close.Heavy Machine GunHigh rate of fire and a 100-round belt. Extra damage against players.Grenade LauncherBouncing explosive grenades. The marine siege weapon against hives and chambers.FlamethrowerShort-range fire that sets aliens alight, burns cysts and webs, and slows alien healing.MinesProximity mines that explode when an alien walks close. Good for guarding phase gates and power nodes.Hand grenadesCluster, Nerve Gas and Pulse grenades. One per purchase, thrown from slot 5.MinigunExosuit arm. Spins up and pours heavy-damage bullets until it overheats.RailgunExosuit arm. Charge and release a piercing shot, with damage falloff past mid range and less damage on each target it pierces.Command StationThe marine commander's chair and the heart of every marine base. Built on tech points.ExtractorMarine resource tower. Built on a resource node, it feeds team and personal resources.Infantry PortalRespawns dead marines, one at a time, every few seconds. Needs power.ArmoryWhere marines buy weapons, heal and refill ammo. Upgrades to an Advanced Armory for HMG, GL and Flamethrower.Arms LabResearches marine Weapons 1-3 and Armor 1-3 upgrades.ObservatoryDetects cloaked aliens, enables Scanner Sweep and Distress Beacon, and researches Phase Tech.Phase GateTeleporter network. Walk into one gate and come out of the next. Requires Phase Tech.Robotics FactoryBuilds MACs, and ARCs after the ARC Robotics Factory upgrade. Unlocks sentries.Prototype LabLate-game marine tech. Researches and sells Jetpacks and Exosuits.SentryAutomatic gun turret. Needs a Sentry Battery nearby. Up to three per battery.Power NodeEach room has one. Marine structures in a room only work while its power node is up.MACMobile Advanced Constructor. A small flying robot that builds structures and welds marines.ARCAdvanced Robotic Cannon. Slow siege unit that shells alien structures from long range.Marine commander abilitiesMed packs, ammo packs, catalyst packs, nano shield, power surge, scans and beacons.
Hover any number to see where in the game code it comes from.
Page source: content/marines/index.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.