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Shade

Stealth structure. Cloaks nearby aliens and structures; Ink blocks ARCs and scans and disorients marines.

The Shade hides the alien team. It must be on infestation, can be moved (2.5 m/s) and uses 20 supply.

Cloak#

Passive. Everything on the alien team within 17 m (players, structures, eggs, drifters) is cloaked, as long as the shade itself is not burning. Moving fast still makes a player partly visible, and attacking or being hurt reveals them. Marines see cloaked things when very close, or with an Observatory or scan.

Ink#

With a Shade Hive, the commander can release Ink from a shade (3 team res, 15 s cooldown shared by the whole team). For 6.3 s (about 6.5 s in practice) a thick cloud surrounds the shade. Within 16 m of it:

  • ARCs can't target anything, and an ARC that was aiming loses its shot. See Ink vs ARCs.
  • Scans don't work: a marine scan within 20 m of the cloud reveals nothing until the ink is gone.
  • Marines on foot are disoriented: their screen warps, more strongly the closer they are to the shade. Aliens see a lighter version of the cloud and can see through it.

Use it to save a hive from ARCs or to cover a fight or retreat.

See also#

Vision and detection · Camouflage · Crag · Shift

Hover any number to see where in the game code it comes from.
Page source: content/aliens/shade.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.