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Kill combos

Parasite + 2 bites, stab + swipe, stomp + gore, shotgun + pistol: how mixing attacks saves a hit, shown hit by hit for every armor level.

Hits-to-kill tables count one attack at a time, but real fights mix attacks. Because of how armor works, a cheap hit first can make the next big hit land almost entirely on health, and that can save a whole hit. These combos are what good players do on purpose.

Every strip below is calculated with the game's own damage formula: the red part of a bar is health, the blue part is armor (drawn at its real worth, 2 damage per point). Hover a bar for exact numbers.

Why combos work#

Armor absorbs 70% of every hit, but only while there is armor left. A hit that arrives when armor is almost gone dumps nearly everything on health.

So a small hit that removes "just enough" armor changes where the next big hit goes. The classic case: two skulk bites leave an un-upgraded marine on exactly 10 health. A parasite first takes 3.5 armor, so the second bite finds almost no armor and kills.

Skulk#

Parasite + 2 bites#

The bread-and-butter skulk kill on an un-upgraded marine. Parasite from range (it also marks the marine for your whole team), close in, two bites.

Parasite + 2× Skulk bite vs Marine A0 Kill
Start
100hp 30ar
Parasite
97hp 26.5ar
−3 hp · −3.5 ar
Skulk bite
74.5hp 0.2ar
−22.5 hp · −26.2 ar
Skulk bite
0hp 0ar
−74.5 hp · −0.2 ar

Without the parasite the same two bites leave the marine alive:

2× Skulk bite vs Marine A0 Survives with 10 hp, 0 armor
Start
100hp 30ar
Skulk bite
77.5hp 3.8ar
−22.5 hp · −26.2 ar
Skulk bite
10hp 0ar
−67.5 hp · −3.8 ar

How many bites you need after 0, 1, 2... parasites:

TargetSkulk bite hits needed after this many parasites
0123456
Marine A03222222
Marine A13333322
Marine A24433333
Marine A34444443
Jetpacker A03222222

Full-health targets. A highlighted cell means that many parasites save a skulk bite compared with the cell to its left.

Focus bites#

Focus makes each bite hit harder. Even one Veil gets the 2-bite kill on an A0 marine without a parasite:

2× Skulk bite vs Marine A0 (Focus 1) Kill
Start
100hp 30ar
Skulk bite
75hp 0.9ar
−25 hp · −29.1 ar
Skulk bite
0hp 0ar
−81.5 hp · −0.9 ar

With 3 Veils, parasite + 2 bites also kills A1:

Parasite + 2× Skulk bite vs Marine A1 (Focus 3) Kill
Start
100hp 50ar
Parasite
97hp 46.5ar
−3 hp · −3.5 ar
Skulk bite
67.1hp 11.6ar
−29.9 hp · −34.9 ar
Skulk bite
0hp 0ar
−76.6 hp · −11.6 ar
TargetSkulk bite hits needed after this many parasites
0123
Marine A02222
Marine A13222
Marine A23333
Marine A33333

Full-health targets (Focus 3). A highlighted cell means that many parasites save a skulk bite compared with the cell to its left.

Xenocide#

Xenocide does 200 at the centre of the blast: enough to kill an A0 or A1 marine alone, and a bite finishes an A2 marine.

TargetSkulk bite hits needed after this many xenocides
01
Marine A03kill
Marine A13kill
Marine A241
Marine A342

Full-health targets. A highlighted cell means that many xenocides save a skulk bite compared with the cell to its left.

Lerk#

Spikes do little per hit but strip armor from range; then bites land on health.

4× Lerk spike + 2× Lerk bite vs Marine A0 Kill
Start
100hp 30ar
Lerk spike
97hp 26.5ar
−3 hp · −3.5 ar
Lerk spike
94hp 23ar
−3 hp · −3.5 ar
Lerk spike
91hp 19.5ar
−3 hp · −3.5 ar
Lerk spike
88hp 16ar
−3 hp · −3.5 ar
Lerk bite
60hp 0ar
−28 hp · −16 ar
Lerk bite
0hp 0ar
−60 hp · −0 ar
TargetLerk bite hits needed after this many lerk spikes
012345678910
Marine A033332222221
Marine A144333333222
Marine A244444433333
Marine A355554444443

Full-health targets. A highlighted cell means that many lerk spikes save a lerk bite compared with the cell to its left.

Fade#

The fade's two attacks combine: Stab is one big hit, Swipe is fast. Stab first, then swipe:

Fade stab + Fade swipe vs Marine A0 Kill
Start
100hp 30ar
Fade stab
40hp 0ar
−60 hp · −30 ar
Fade swipe
0hp 0ar
−75 hp · −0 ar
Fade stab + 2× Fade swipe vs Marine A2 Kill
Start
100hp 70ar
Fade stab
64hp 28ar
−36 hp · −42 ar
Fade swipe
41.5hp 1.8ar
−22.5 hp · −26.2 ar
Fade swipe
0hp 0ar
−71.5 hp · −1.8 ar
TargetFade swipe hits needed after this many fade stabs
012
Marine A031kill
Marine A132kill
Marine A242kill
Marine A3431
Jetpacker A031kill

Full-health targets. A highlighted cell means that many fade stabs save a fade swipe compared with the cell to its left.

Swipe first, then stab, gives the same totals on most targets:

TargetFade stab hits needed after this many fade swipes
0123
Marine A0211kill
Marine A1221kill
Marine A22211
Marine A33221

Full-health targets. A highlighted cell means that many fade swipes save a fade stab compared with the cell to its left.

Onos#

Stomp does 40 heavy damage (armor absorbs only half as much as usual) and stuns. Against armored marines it saves a gore:

Onos stomp + 2× Onos gore vs Marine A1 Kill
Start
100hp 50ar
Onos stomp
88hp 22ar
−12 hp · −14 ar
Onos gore
42hp 0ar
−46 hp · −22 ar
Onos gore
0hp 0ar
−90 hp · −0 ar
TargetOnos gore hits needed after this many onos stomps
0123
Marine A02211
Marine A13211
Marine A23221
Marine A34321

Full-health targets. A highlighted cell means that many onos stomps save a onos gore compared with the cell to its left.

Against an A0 marine 2 gores kill anyway, so Stomp is only for the stun. Against A1 and A2, Stomp + 2 gores kills where 3 gores were needed; against A3 it is Stomp + 3 gores instead of 4. Stomp has a 4 s cooldown, so plan on one Stomp per fight.

Marines#

Shotgun + pistol#

A full shotgun blast takes most of a lifeform's armor and health, and the pistol finishes faster than a second blast (the shotgun fires every 0.85 s). Pellets that miss count against you, so these assume all 17 pellets hit.

Shotgun + 4× Pistol vs Fade, biomass 1 Survives with 160 hp, 0 armor
Start
250hp 80ar
Shotgun
199hp 20.5ar
−51 hp · −59.5 ar
Pistol
193hp 13.5ar
−6 hp · −7 ar
Pistol
187hp 6.5ar
−6 hp · −7 ar
Pistol
180hp 0ar
−7 hp · −6.5 ar
Pistol
160hp 0ar
−20 hp · −0 ar
TargetPistol hits needed after this many shotguns
012
Skulk, biomass 15killkill
Gorge, biomass 1135kill
Lerk, biomass 1124kill
Fade, biomass 121124
Onos, biomass 1807263

Full-health targets. A highlighted cell means that many shotguns save a pistol compared with the cell to its left.

Late game the same finish needs more shots:

TargetPistol hits needed after this many shotguns
0123
Skulk, biomass 9, Carapace 38killkillkill
Gorge, biomass 9, Carapace 3179killkill
Lerk, biomass 9, Carapace 3157killkill
Fade, biomass 9, Carapace 32719102
Onos, biomass 9, Carapace 312311510698

Full-health targets. A highlighted cell means that many shotguns save a pistol compared with the cell to its left.

Shotgun + rifle#

Shotgunners often carry a rifle teammate; or a rifle marine picks up a shotgun. Bullets needed after each blast:

TargetRifle hits needed after this many shotguns
012
Skulk, biomass 110killkill
Gorge, biomass 1269kill
Lerk, biomass 1247kill
Fade, biomass 141247
Onos, biomass 1160143126

Full-health targets. A highlighted cell means that many shotguns save a rifle compared with the cell to its left.

Grenade + rifle#

A direct grenade hit is 74.38 damage, about the same as 7 rifle bullets, but grenades shine against groups and structures, not single lifeforms.

TargetRifle hits needed after this many grenades
012
Skulk, biomass 1103kill
Gorge, biomass 1261912
Lerk, biomass 1241710
Fade, biomass 1413427
Onos, biomass 1160153146

Full-health targets. A highlighted cell means that many grenades save a rifle compared with the cell to its left.

Mine + rifle#

A mine kills a fresh skulk outright and takes about half of a lerk or gorge:

TargetRifle hits needed after this many mines
01
Skulk, biomass 110kill
Gorge, biomass 12613
Lerk, biomass 12411
Fade, biomass 14128
Onos, biomass 1160147

Full-health targets. A highlighted cell means that many mines save a rifle compared with the cell to its left.

What armor and weapon upgrades buy#

UpgradeWhat it breaks
Armor 1Parasite + 2 bites (needs a 3rd bite), Focus 2-bite skulks, 3-bite lerks (4 bites), Xenocide stays a kill
Armor 23-bite skulks (4 bites), 3-swipe fades (4 swipes), Xenocide alone (needs a bite)
Armor 32-stab fades (3 stabs), 3-gore onos (4 gores)
Weapons 1-3Fewer bullets per lifeform; see the Hits to kill calculator for the exact breakpoints at every biomass

See also#

Hits to kill · Armor · Alien upgrades · Skulk guide

Hover any number to see where in the game code it comes from.
Page source: content/mechanics/kill-combos.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.