Marine tech tree
Every marine structure, research and purchase with cost, time and requirements, read from the game's tech tree.
This table is generated from the marine tech tree in the game code (MarineTeam.lua) and the costs in Balance.lua, with SBM applied.
Typical build order#
- Extractors on nearby resource nodes.
- Armory → Arms Lab → Armor 1 or Weapons 1.
- Second Infantry Portal, Observatory → Phase Tech → Phase Gates.
- Shotgun or Mines research; Robotics Factory if you want MACs or sentries.
- Advanced Armory → Prototype Lab → Jetpacks or Exosuits; ARCs for sieges.
Full tree#
See also#
Alien tech tree · Marine commander