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Fade

The alien assassin. Blinks in, swipes marines to pieces, and blinks out before it dies.

Fade

The Fade is the high-skill damage lifeform. It has little health for its price (250 health, 80 armor) but huge mobility: Blink turns it invisible and launches it across a room. A good fade dives in, kills one or two marines, and leaves to heal.

Abilities#

KeyAbilityEnergyDamageUnlock
1 Mouse1Swipe737.5 ×2 vs playersStart
Mouse2Blink12 + 32/s–Start
ShiftMetabolize10–Biomass 3 + research
3 Mouse1Stab30120Biomass 7 + research

Swipe#

Fast melee claw (1.6 m) for 37.5 puncture damage: 75 against players. Affected by Focus.

AttackNo upgradeFocus (3 Veils)Crush (3 Spurs)
A0A1A2A3A0A1A2A3A0A1A2A3
Fade swipe334423333344

Hits to kill a full-health marine by armor level (A0–A3). A dot means the attack does not benefit from Focus.

Hold Mouse2 to blink: the fade becomes ethereal (nearly invisible) and accelerates in the direction you look, up to 19 m/s. Starting a blink costs 12 energy, holding it costs 32 per second. Chaining short blinks with jumps keeps speed without draining energy.

Metabolize#

Press Shift: a quick "breath" that restores 20 energy for a cost of 10. Advanced Metabolize (Biomass 5, separate research) also heals 15 health per use. Metabolize needs Biomass 3 and research (20 team res); Advanced Metabolize costs 20 more.

Stab#

A slow, wind-up strike for 120 structural damage (240 against structures). Used to kill power nodes, phase gates and ARCs fast. Requires Biomass 7 and research (25 team res).

Combos#

One stab followed by swipes is the fade's fastest kill on a marine who can't get away:

Fade stab + Fade swipe vs Marine A0 Kill
Start
100hp 30ar
Fade stab
40hp 0ar
−60 hp · −30 ar
Fade swipe
0hp 0ar
−75 hp · −0 ar
TargetFade swipe hits needed after this many fade stabs
012
Marine A031kill
Marine A132kill
Marine A242kill
Marine A3431

Full-health targets. A highlighted cell means that many fade stabs save a fade swipe compared with the cell to its left.

See Kill combos.

Fade eggs#

With Biomass 8 the commander can make Fade Eggs (80 team res).

Tips#

  • Never fight to the death. Hit, blink away, heal at a Crag or the hive, come back.
  • Shotguns are your nightmare; HMGs and railguns are close behind. Pick fights with rifle marines.
  • Celerity and Vampirism or Regeneration are the common fade picks.
  • Fades cost 35 personal res. Losing one hurts your whole team.

See also#

Fade guide · Hits to kill

Hover any number to see where in the game code it comes from.
Page source: content/aliens/fade.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.