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Crag

Healing structure. Heals nearby aliens and structures; Heal Wave boosts healing for a short time.

The Crag is the alien healing station. Every 2 s it heals up to 3 damaged aliens or structures within 14 m (players first). Players are healed by a fixed amount per lifeform:

LifeformHeal per tick
Skulk10
Gorge15
Lerk16
Fade25
Onos80

Structures are healed by 4.2% of their max health (between 7 and 42).

Crags can be moved by the commander (2.9 m/s) and only work on infestation. They use 20 supply.

Heal Wave#

With a Crag Hive, the commander can trigger Heal Wave on a crag (3 team res, 6 s cooldown): for 8 s its healing is ×1.3.

Tips#

  • A crag next to a forward gorge and a Shift makes a strong "forward base" for a push.
  • Crags do not heal anything that is burning at full rate: fire halves alien healing.

See also#

Health and healing · Shift · Shade · Whip

Hover any number to see where in the game code it comes from.
Page source: content/aliens/crag.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.