Each team has one commander who plays a real-time strategy game on top of everyone else's shooter. The commander spends team resources on structures and research, drops supplies, and gives orders. A good commander wins games; an absent one loses them.
Commander basicsLogging in, the commander interface, hotkeys, selecting, placing and giving orders.Marine commanderA practical guide to commanding marines: opening, economy, upgrades, supporting fights and closing games.Alien commanderA practical guide to commanding aliens: cysts and harvesters, hive types, biomass, upgrades and support abilities.Ink vs ARCsHive sieges second by second: why inking on cooldown lets each ARC land only one shell per cycle, the re-ink window, how many harvesters keep ink up, and what each commander should do.