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Tunnels

Pairs of tunnel entrances the alien commander places on infestation. Walk in one end, come out the other.

Tunnels connect two points on the map. The alien commander builds them from the Tunnel menu in pairs: an entrance and an exit (8 team res each). Up to four tunnel networks can exist at once. Both ends must be on infestation.

  • An alien who walks into one end comes out the other a moment later.
  • A new tunnel end starts at 18% health and takes 18.5 s to build.
  • Relocate moves one end to a new spot for 6 team res.
  • Collapse destroys a tunnel after a 5 s warning; anyone still inside takes damage.
  • Tunnels slowly mature into tougher structures (75 s).

Tips#

  • A tunnel from the hive to the front line saves your team a lot of walking, but marines can walk through the tunnel too if they find it and kill the defenders.
  • Put tunnel ends where marines don't patrol, and use one network per front.

See also#

Shift Echo (moving structures) · Alien commander

Hover any number to see where in the game code it comes from.
Page source: content/aliens/tunnels.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.