At a glance#
Toughness for the price#
Effective HP per personal res, at biomass 1 without upgrades:
| Effective HP | 95 | 260 | 240 | 410 | 1600 |
| Per res | free | 26 | 11 | 12 | 29 |
The onos and the gorge buy the most HP per res; the lerk and the fade the least. Lerks and fades pay for mobility (flight, blink) and damage, not toughness, which is why a lerk or fade that takes even trades loses the game for its team: they have to win by not getting hit.
Aliens#
| Cost (pres) | 0 | 10 | 21 | 35 | 55 |
| Cost per upgrade | 0 | 1 | 3 | 5 | 8 |
| Gestation | 3 s | 7 s | 15 s | 25 s | 30 s |
| Health | 75 | 160 | 180 | 250 | 700 |
| Health per biomass | +3 | +2 | +2 | +5 | +50 |
| Armor | 10 | 50 | 30 | 80 | 450 |
| Max armor (Carapace, biomass 12) | 25 | 75 | 50 | 120 | 650 |
| Top speed | 7.25 m/s | 6 m/s | 13 m/s (flying) | 6.2 m/s | 6.6 m/s |
| Adrenaline energy rate | 27/s | 13/s | 13/s | 15/s | 15/s |
| Field of view | 105° | 95° | 100° | 90° | 90° |
| Kill score | 5 | 7 | 15 | 20 | 30 |
All aliens regenerate 10 energy per second (up to 100) without Adrenaline.
Marines#
| Cost (pres) | 0 | 15 | 55 |
| Health | 100 | 100 | 100 |
| Armor (A0 / A3) | 30 / 90 | 30 / 90 | 320 / 410 |
| Top speed | 5.75 m/s | 5.75 m/s, flies ~9 | 5.75 m/s |
| Kill score | 5 | 10 | 20 |