Phase Gates link up into a loop. A marine who walks into a gate comes out of the next gate in the loop, and can phase again after 2 s. With two gates that is simply the other one. With three or more, the commander can select a gate and use Reverse Phase Gate to flip the direction of the whole loop (5 s cooldown). The gate's screen shows where it currently leads.
- Requires Phase Tech research (10 res at an Observatory).
- Needs room power. If the room's power goes down, the gate stops working.
- Only marines and jetpackers can phase. Exosuits cannot use phase gates (and are not moved by Distress Beacon), so exo pushes walk.
- A mine cannot be placed within 0.65 m of the centre of a friendly Phase Gate.
Why gates matter#
A marine team with gates moves across the map in seconds; a team without them walks. Most marine pushes start by building a gate in a forward room, protecting it with a few marines, then phasing the rest of the team in. Losing the forward gate (or its power node) cuts a push off.
Tips#
- Build the first forward gate in a room with a resource node you want to hold.
- Aliens try to kill the power node, not the gate itself. Guard the node.
- Do not stand on the exit pad. You block marines phasing in.