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Arms Lab

Researches marine Weapons 1-3 and Armor 1-3 upgrades.

The Arms Lab researches the marine team's weapon and armor upgrades. Each upgrade applies to every marine as soon as it finishes, and each level requires the previous one.

Weapon upgrades#

LevelCostTimeDamage bonusShotgunGrenade Launcher / Flamethrower
Weapons 12075 s+10%+7.8%+7%
Weapons 23090 s+20%+15.7%+14%
Weapons 340120 s+30%+23.5%+21%

Weapon upgrades affect marine-held weapons, including the Switch Axe and exo arms. They do not affect sentries, ARCs, MACs or mines.

Armor upgrades#

LevelCostTimeMarine armorExosuit armor
None––30320
Armor 12075 s50350
Armor 23090 s70380
Armor 340120 s90410

Which first?#

  • Armor 1 is the usual first upgrade against skulks: a Skulk needs 3 bites at A0 but a Focus skulk goes from 2 to 3 bites at A1.
  • Weapons 1 cuts a skulk from 10 to 9 rifle bullets.
  • Two Arms Labs research weapons and armor at the same time.

See Hits to kill for every combination.

See also#

Damage types · Armor · Marine tech tree

Hover any number to see where in the game code it comes from.
Page source: content/marines/arms-lab.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.