
The Lerk flies. Tap Space to flap, hold to glide, and grab walls by flying into them. It is fragile (180 health) but very hard to hit when flown well, and its abilities change how a whole fight goes.
Abilities#
| Slot | Ability | Energy | Damage | Unlock |
|---|---|---|---|---|
| 1 | Bite / Spikes | 5 / 1.4 | 60 / 5 | Start |
| 2 | Umbra | 27 | – | Biomass 6 + research |
| 3 | Spores | 27 | 15/s | Biomass 6 + research |
Bite#
Primary attack. 60 normal damage at 1.5 m and it poisons marines: 6 damage per second for 6 s, ignoring armor. Poison never takes a marine below 5 health on its own. Bite is affected by Focus.
Spikes#
Secondary attack. Rapid-fire spikes (5 puncture damage each, so 10 against players) with a 3.3° spread and 50 m range. Great for finishing wounded marines and chipping at them from a ceiling; weak against structures.
Umbra#
Launches a cloud (4 m radius, up to 17 m away) that lasts 2.5 s. Aliens inside take only 80% damage from bullets, shotgun pellets, minigun and railgun shots, and grenades, and keep that protection for 2.5 s after leaving. Requires Biomass 6 and research (30 team res).
Spores#
Launches a cloud (4 m radius, up to 17 m away, lasting 4 s) that does 15 gas damage per second. Gas ignores armor but only hurts marines (not exos or structures). Spores also block marine vision and confuse sentries that shoot through them. Requires Biomass 6 and research (20 team res).
Combos#
Spikes strip armor from range, so your bites then land on health. Four spikes before diving turn 3 bites into 2 on an un-upgraded marine:







See Kill combos for every armor level.
Lerk eggs#
With Biomass 4 the commander can make Lerk Eggs (40 team res).
Tips#
- Never hover in the open. Fly, perch, spike, fly away.
- Bite + spikes: bite a marine to poison him, then finish with spikes while he panics.
- Umbra on your onos or a hive under siege is often worth more than any kill.
- Your enemies are Shotgun marines in small rooms, jetpackers, and railgun exos.