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Lerk

The flying alien. Harasses with spikes, poisons with its bite, and supports pushes with Umbra and Spores.

Lerk

The Lerk flies. Tap Space to flap, hold to glide, and grab walls by flying into them. It is fragile (180 health) but very hard to hit when flown well, and its abilities change how a whole fight goes.

Abilities#

SlotAbilityEnergyDamageUnlock
1Bite / Spikes5 / 1.460 / 5Start
2Umbra27–Biomass 6 + research
3Spores2715/sBiomass 6 + research

Bite#

Primary attack. 60 normal damage at 1.5 m and it poisons marines: 6 damage per second for 6 s, ignoring armor. Poison never takes a marine below 5 health on its own. Bite is affected by Focus.

Spikes#

Secondary attack. Rapid-fire spikes (5 puncture damage each, so 10 against players) with a 3.3° spread and 50 m range. Great for finishing wounded marines and chipping at them from a ceiling; weak against structures.

Umbra#

Launches a cloud (4 m radius, up to 17 m away) that lasts 2.5 s. Aliens inside take only 80% damage from bullets, shotgun pellets, minigun and railgun shots, and grenades, and keep that protection for 2.5 s after leaving. Requires Biomass 6 and research (30 team res).

Spores#

Launches a cloud (4 m radius, up to 17 m away, lasting 4 s) that does 15 gas damage per second. Gas ignores armor but only hurts marines (not exos or structures). Spores also block marine vision and confuse sentries that shoot through them. Requires Biomass 6 and research (20 team res).

Combos#

Spikes strip armor from range, so your bites then land on health. Four spikes before diving turn 3 bites into 2 on an un-upgraded marine:

4× Lerk spike + 2× Lerk bite vs Marine A0 Kill
Start
100hp 30ar
Lerk spike
97hp 26.5ar
−3 hp · −3.5 ar
Lerk spike
94hp 23ar
−3 hp · −3.5 ar
Lerk spike
91hp 19.5ar
−3 hp · −3.5 ar
Lerk spike
88hp 16ar
−3 hp · −3.5 ar
Lerk bite
60hp 0ar
−28 hp · −16 ar
Lerk bite
0hp 0ar
−60 hp · −0 ar

See Kill combos for every armor level.

Lerk eggs#

With Biomass 4 the commander can make Lerk Eggs (40 team res).

Tips#

  • Never hover in the open. Fly, perch, spike, fly away.
  • Bite + spikes: bite a marine to poison him, then finish with spikes while he panics.
  • Umbra on your onos or a hive under siege is often worth more than any kill.
  • Your enemies are Shotgun marines in small rooms, jetpackers, and railgun exos.

See also#

Lerk guide · Movement

Hover any number to see where in the game code it comes from.
Page source: content/aliens/lerk.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.