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Alien commander abilities

Nutrient Mist, Rupture, Bone Wall and Contamination, plus where the other alien commander tools live.

The alien commander's own abilities are cast directly from the hive's ability menu and cost team resources. Several more come from structures: Drifter abilities, Heal Wave, Ink, Hatch and Echo.

AbilityNeedsCostCooldown
Nutrient Mist–22 s
RuptureBiomass 234 s
Bone WallBiomass 3310 s
ContaminationBiomass 1253 s

Nutrient Mist#

A mist that lasts 15 s. Structures within 10 m mature much faster, and embryos inside gestate 66% faster. Mist unbuilt structures and newly evolving lifeforms; it is the cheapest way to speed up a new harvester or hive.

Rupture#

A blob that bursts 1.25 s after it is placed, parasiting every marine within 8.7 m for 10 s and briefly splattering the screens of marines looking at it. Use it before a fight so your team can see every marine through walls.

Bone Wall#

A wall of bone that rises out of infestation for 6 s with 100 health plus 100 per biomass level. It blocks a corridor, traps marines, or splits a push in half. Flammable.

Contamination#

At maximum biomass the commander can drop a patch of infestation anywhere, even in a marine base. It has 1500 health, lasts 20 s, and spews bile every 2 s. Alien structures that need infestation can be built on it while it lasts.

See also#

Alien commander · Drifter · Hive

Hover any number to see where in the game code it comes from.
Page source: content/aliens/commander-abilities.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.