Every alien has an energy bar (max 100). Attacks and abilities cost energy; it regenerates at 10 per second for all lifeforms.
Faster energy#
- Adrenaline raises the rate up to the lifeform's own value with 3 Spurs: Skulk 27, Gorge 13, Lerk 13, Fade 15, Onos 15 per second.
- Shift Energize gives extra energy near a shift.
- Metabolize restores 20 energy.
Slower energy#
- Being electrified by a pulse grenade cuts energy regeneration to 70% for 5 s.
Energy costs#
| Lifeform | Ability | Energy |
|---|---|---|
| Skulk | Bite | 5.85 |
| Skulk | Parasite | 30 |
| Skulk | Leap | 45 |
| Skulk | Xenocide | 30 |
| Gorge | Spit | 7 |
| Gorge | Heal spray | 10 |
| Gorge | Bile Bomb | 20 |
| Gorge | Babblers | 7 |
| Gorge | Belly slide | 20 |
| Gorge | Drop structure | 15 |
| Lerk | Bite | 5 |
| Lerk | Spike | 1.4 |
| Lerk | Flap | 3 |
| Lerk | Umbra | 27 |
| Lerk | Spores | 27 |
| Fade | Swipe | 7 |
| Fade | Blink (start / per second) | 12 / 32 |
| Fade | Metabolize | 10 |
| Fade | Stab | 30 |
| Onos | Gore | 10 |
| Onos | Charge (per second) | 20 |
| Onos | Stomp | 30 |
Structure energy#
Some structures (Command Station, Observatory, Hive, Crag, Shift, Shade, Whip, MAC, Drifter) also have energy that their abilities use. It regenerates over time; Shift Energize speeds it up for alien structures.