The ARC is the marine siege unit. It is built at an ARC Robotics Factory for 15 team res and uses 25 supply. A team can have at most 5 ARCs.
How it works#
- The commander drives the ARC into position (it moves at 2 m/s, slower in combat).
- Deploy it. A deployed ARC cannot move.
- It fires at any alien structure it can target between 7 and 26 m, through walls. Targets must be visible to the marine team: seen by a marine or revealed by a scan.
- Each shell does 530 splash damage in 7 m. Splash only hurts structures (it also hits your own ARCs), never players.
A Hive has 4000 health and 750 armor; a few ARCs with scans can kill it from the next room.
Defending ARCs#
- ARCs have a lot of health but no way to defend themselves. Skulks and Onos love them.
- Keep marines and a MAC with them.
- Deployed ARCs are vulnerable: undeploy and pull back if the escort dies.
The marine top bar shows how many ARCs your team has.