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ARC

Advanced Robotic Cannon. Slow siege unit that shells alien structures from long range.

The ARC is the marine siege unit. It is built at an ARC Robotics Factory for 15 team res and uses 25 supply. A team can have at most 5 ARCs.

How it works#

  1. The commander drives the ARC into position (it moves at 2 m/s, slower in combat).
  2. Deploy it. A deployed ARC cannot move.
  3. It fires at any alien structure it can target between 7 and 26 m, through walls. Targets must be visible to the marine team: seen by a marine or revealed by a scan.
  4. Each shell does 530 splash damage in 7 m. Splash only hurts structures (it also hits your own ARCs), never players.

A Hive has 4000 health and 750 armor; a few ARCs with scans can kill it from the next room.

Defending ARCs#

  • ARCs have a lot of health but no way to defend themselves. Skulks and Onos love them.
  • Keep marines and a MAC with them.
  • Deployed ARCs are vulnerable: undeploy and pull back if the escort dies.

The marine top bar shows how many ARCs your team has.

See also#

Robotics Factory · Scanner Sweep · Hive

Hover any number to see where in the game code it comes from.
Page source: content/marines/arc.md · Natural Selection 2 © Unknown Worlds Entertainment. Fan wiki, not affiliated.