You are the frontline#
An onos is 700 health and 450 armor of distraction. Walk in first, make the marines shoot you, and let the skulks and fades behind you do the killing. An onos alone in a marine base dies; an onos with a team breaks it.
Abilities in practice#
- Gore (90, ×2 against structures): kill power nodes, phase gates, ARCs and turrets. Gore marines who get close.
- Charge (Shift): cross open ground, scatter marine groups, escape.
- Bone Shield: hold it while walking into fire or while your team catches up. It soaks frontal damage into its own hit points.
- Stomp: stuns marines on the ground for 2 s. Stomp, then gore or let your team clean up.
When to retreat#
- At about half health. An onos costs 55 res; walking back to a crag or hive is almost always worth it.
- When the marines have exos, miniguns and nerve gas together.
- When your team is not with you.
Upgrades#
Carapace or Regeneration, Celerity, and Aura or Focus. Crush helps against exos and structures.